Polymorphism (from the Greek, meaning “many forms”) is the quality that allows one interface to access a general class of actions. A simple example of polymorphism is found in the steering wheel of an automobile. The steering wheel (the interface) is the same no matter what type of actual steering mechanism is used. That is, the steering wheel works the same whether your car has manual steering, power steering, or rack-and-pinion steering. Thus, turning the steering wheel left causes the car to go left no matter what type of steering is used. The benefit of the uniform interface is, of course, that once you know how to operate the steering wheel, you can drive any type of car.
The same principle can also apply to programming. For example, consider a stack (which is a first-in, last-out list). You might have a program that requires three different types of stacks. One stack is used for integer values, one for floating-point values, and one for characters. In this case, the algorithm that implements each stack is the same, even though the data being stored differs. In a non-object-oriented language, you would be required to create three different sets of stack routines, with each set using different names. However, because of polymorphism, in C# you can create one general set of stack routines that works for all three specific situations. This way, once you know how to use one stack, you can use them all.
More generally, the concept of polymorphism is often expressed by the phrase “one interface, multiple methods.” This means that it is possible to design a single interface to a group of related activities. Polymorphism helps reduce complexity by allowing the same interface to be used to specify a general class of action. It is the compiler’s job to select the specific action (that is, method) as it applies to each situation. You, the programmer, don’t need to do this selection manually. You need only remember and utilize the general interface.
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